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Tetsuya Mizuguchi Won’t Let Trance Vibration Die

Allegra Frank wrote a Polygon piece about Tetsuya Mizuguchi’s latest attempt to make  “trance vibration” a thing. He originally tried to bring the device to the masses with Rez’s original release on the PS2 but that didn’t fare well.

Lumines Remastered was featured at the Nintendo Nindies, their indie games booth at this year’s GDC.

The game Is the same great game that we played on the PSP and, for some of us, bought again on the Xbox 360 marketplace while that was still in it’s infancy. Even though we’ve purchased this game twice, the Switch version might be the most exciting version because of the console’s ability to do HD rumble with the Joy-Cons. Mizuguchi tasked Resonair, the developer, to use the console’s HD rumble to add “trance vibration” to their port of the game so the player can feel the game while playing it.

The player feels the game by strapping two Joy-Cons to their legs while controlling the game with another set. I hope that in the final version of the game the player will be able to strap their Joy-Cons to their legs like they want but play with a Pro Controller instead of having to buy another set of more expensive Joy-Cons.

It was Frank’s description of using the controllers that really put me over the top when it came to my desire to play this game.

It’s like going to a well-lit club where you’re the only one there, and yeah, you’re playing a video game, and that’s kind of weird, but for some reason nothing about this is pitiful — it’s a supremely chill-ass solo hang.

Nintendo definitely threw some weight behind it’s console this week with their Nindies presentation. Lumines is a game that, even though I’ve purchased it twice, I am very much looking forward to buying a third time.

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