Tag: PC
Check It Out! – Bully
When I contacted Aspyr Media, Sales Manager Michael Blair told me that the company housed a nimble staff of 50 Mac developers and QA staff. Just for context, Randy Pitchford, CEO of Gearbox, said in an interview with Polygon that Gearbox employs between 100 – 300 people. So, Aspyr have a pretty small staff of Mac evangelists and, since they have been in business for over ten years, they must be making enough to keep them in the Mac business.
Even with Steam’s push to make games playable on many different operating systems through Steamplay Mac has not been able to branch out much. They still have Civilization and there are tons of indie games and casual games that need to be distributed on every platform imaginable to make a buck, but they have never really been able to stand up next to the PC as a gaming platform. (They might be closer to Ouya.)
I am glad that Aspyr Media is out there porting games to Mac. Even with the Intel chipset becoming standard in all Apple computers and Boot Camp being a completely viable option to run Windows on a Mac, can they really sustain this kind of business model?
Mr. Blair thinks that his company’s business will continue making games for the Mac platform for the foreseeable future because of the hardcore Mac community that won’t play games on a Window PC.
Mac ABSOLUTELY is a viable platform and I urge you to launch Steam again to see the myriad of AAA titles now on the Mac along with a great number of impressive indie titles. Sure, its hard to see a future where Mac is as big a platform as the PC, but like many other Mac users, I can’t see a future of me ever using a PC. So there will always be an opportunity for gamers like you and myself.
Modern Warfare 2 and 3 were released 3 and 5 years ago respectively for other platforms. I would assume that their release for the OSX platform would be moot at this point. But according to Mr. Blair there are a lot of Mac gamers who have been waiting with bated breath for these games to be released.
I asked Mr. Blair how many concurrent players were playing Modern Warfare 3, the newest of the two games, he wrote back saying, “Usually, there are about 6-7k concurrent players on MW3 thanks to cross-platform multiplayer with the PC.” So, even if we forget that many of those people could be PC players, that is only 6000 – 7000 people. I know that many people do not even go online with many games, but that still seems like a pretty low number.
I am truly in awe that there are developers out there porting games to the Mac platform. As a long time Mac addict, I am always excited to play games in OSX, which in my opinion, is a superior operating system to others on the market. But, in the end, I am just too avid a gamer to wait for games to be released on the Mac.
Last week Gearbox announced that there will be an addition to the Borderlands franchise that will release before the year’s end. Borderlands: The Pre-Sequel will be released for PS3, Xbox 360, and PC.
The biggest reveal though was that the player will be able to control Claptrap, the bouncy helper-bot from the first two games, as well as controlling other new playable characters. (The last game’s decision to add all new playable characters was a point of contention for many fans.)
I was not aware of much Claptrap hate before I read the Joystiq article. Matt Armstrong, Borderlands franchise director at Gearbox, said this to Joystiq concerning players love/hate relationship with the franchise mascot:
Some people will love Claptrap. Some people will hate Claptrap, as it’s always been. We would not be surprised to see – not to get too deep into what Claptrap is or how he works – but we fully expect to see servers that are called ‘No Claptraps Allowed,’ where if you join as a Claptrap, you get kicked. We’re okay with that.
I am one of the fans who does like Claptrap. I could see how the character could become annoying after hours of play, but shouldn’t the team take that as a challenge? Shouldn’t players who hate Claptrap expect dialog and action that will change their feelings towards the mascot?
The newest addition to the series will not be developed by the Plano, Texas based Gearbox studio, but instead 2K Australia will take the reins on this project. Gearbox is working on the next generation sequel to it’s popular Brothers in Arms franchise and most likely in development on the next Borderlands game.
But, why isn’t Borderlands: The Pre-Sequel coming to Xbox One and Playstation 4?
Armstong threw some PR spin on his response to Joystiq’s question concerning why the game is not running on “current” generation platforms (i.e. Xbox One and PS4). Armstrong and Gearbox believe the Borderlands audience is still using their Xbox 360, PS3 and PC. “The install base [on Xbox One and PS4] isn’t quite there yet,” he says. “They’re doing fantastically well, and it’s going to be great in the next couple years, but I think we’re going to go where our fans are.”
What does this say about Borderlands audience?
What does this say about the Xbox One and Playstation 4 audience?
This kind of thing happens every generation, so there is no need to worry about your favorite franchise or your Xbox One or Playstation 4. Smaller developers tend to make a play for keeping “last” generation consoles relevant.
Even though Armstrong doesn’t want us to believe that the development of the next game in the series wasn’t driven by marketing, we all know that was – and that’s fine. They want to keep Borderlands on people’s minds until Borderlands 3 and the best way to do that is to use the current engine and hardware to put out an offshoot.
That’s okay. Actually, that’s great. But…it’s still driven by marketing.
xXx-Naxxramas-xXx420 joins Hearthstone
Naxxramas? Really? Blizzard tends to get a little bit up it’s own ass when it comes to names.
Today at PAX East Blizzard announced Curse of Naxxramas: A Hearthstone Adventure, a single player Adventure Mode for Blizzard’s super popular game Hearthstone. Naxxramas sounds like a screen name one would see in Call of Duty.