Tag: Animal Crossing
Playing Animal Crossing at My Pace
Animal Crossing: New Horizons has taken over my life. Like many people, it could not have come at more perfect time. I have not been trying to game the systems, like so many people who have been writing articles online. I have just been taking it at my own pace.
マイペース (My pace) This is a Japanese gairaigo. Gairaigo are loan words from other languages so of which may or may not be grammatically correct or recognizable in that language. An American would never say, “I did it my pace.” But, in Japanes this is something that people say on a daily basis. I guess the English dictionary form of this isn’t too far off. We would probably say, “taking/doing something at one’s own pace.” I’m playing Animal Crossing: New Horizons at my own pace.
I bring all of this up because I have been playing Animal Crossing in Japanese.
I first started playing it in Japanese with Animal Crossing: New Leaf on the 3DS. I got that game as a going away present from my supervisor when I left the JET Program, a program for English teachers in Japan.
Most schools will spend hundreds of dollars on a bouquet of flowers and some other knick-knack that is related to Japanese culture. Most of it ends up in a garbage pile or stuffed into some box in so many mothers’ basements around the world.
This illustrates the unique relationship I had with my supervisor. He was one of my best friends. We kept in contact with each other, until he died suddenly the year after I returned from Japan.
I spent three years back in American and it took three years and a terrible earthquake in Kumamoto for me to realize that I felt more at home in Japan than in America. (Having an asshole as president helped me make the final decision.)
During those three years I played a lot of Animal Crossing: New Leaf and I felt my Japanese improve, or at least it didn’t dwindle away like so many other people who shared my experience.
I came back to Japan and I have been very happy ever since. I’ve gotten married, had a baby, and started working more on my website and my writing.
Last month Animal Crossing: New Horizons debuted on the Nintendo Switch. I pulled out my 3DS, after mixing up the release dates, and started playing New Leaf after a long absense. At that time, I realized that I had played New Leaf off-and-on for seven years.
When I finally was able to access Animal Crossing: New Horizons, I started my town. I purchased the game on the American store because Japanese games are more expensive than games in America. (We are overdue to increase the price of games but I’ll take advantage of the cheaper price while I can.)
I started the game in English with every intention of making a Japanese island as well.
I put in 10 hours or so in English then went to start an island in Japanese. I switched my system language, I booted up the game, and I realized that my Japanese account would only be joining the island I already made in English.
I have seen a lot of articles written about how Nintendo chose to handle the issue of multiple accounts on a single Switch. I don’t like it anymore than anybody else but this is how it was on 3DS and it doesn’t really surprise me that they handled it the same way. (It’s just one more bullet-point on the list of things Nintendo doesn’t get about modern gaming.)
Once I realized that my island would be named in English, the main account on this game would be named in English, and who knows what else that might affect down the road, I decided to start over.
I immediately cleared my save data and started all over again. I named my island in Japanese, I named my character in Japanese (with a small mistake that I’ll have to live with), and I feel some much better now that everything is back to the way it should be – for me.
I feel much more comfortable playing Animal Crossing in Japanese. I learn bugs, fish, and dinosaur names and information in Japanese. The Japanese used in game is a good mix of language used so children can understand, more advanced language for adults, and dialects used in different parts of Japan that aren’t so thick that they are unintelligible.
I understand almost everything in Japanese but I am learning everyday as well. In this way, Animal Crossing isn’t just a game about daily life. It is so much more.
It is a learning tool for the culture than I have chosen over my own. It helps me feel more at home in a place where I feel out of place sometimes. It is a safe and comfortable place to hide away at this scary time in world history.
I hope other people use Animal Crossing in this same way. I’m an evangelist for playing it my pace. Don’t let this game become another game that you try to squeeze everything out of and put the game case on the pile of game you’ve “conquered.” Use it as a way to explore a new world in a new language. Take it at your own “my pace.”
The Game Nintendo Made – Animal Crossing
I don’t love Bunny Day but I couldn’t disagree more with the opinions in this Kotaku article. This isn’t the first time I’ve come across this kind of thinking but it bristles me when I do see it. People who agree with these kind of thinking have missed the point of Animal Crossing.
The author of the article touches upon many things that I’ve heard about Animal Crossing for years. I don’t agree with most of the opinions espoused therein. I do agree with a couple of them. I agree that Zipper is creepy but he is creepy in a very cute, Nintendo way; like Tingle. I also agree that the Bunny Day items suck but I understand that is subjective.
I think the biggest issue I have is with how people who have this mindset are playing Animal Crossing. (I know that we should never be critical of other peoples play styles when it comes to games but, like griefing, there are some play styles that should be criticized.)
Animal Crossing isn’t meant to be played 24 hours a day, 7 days a week until everything is done in the game. (I think this is why Nintendo has always been against achievements in their games. They affect the way that people play games.) Many people in the games industry and many avid gamers have a hard time not playing games until completion and then moving on to the next game. For most games this is a solid way of playing things; beeline through the story and move on to the next thing.
Animal Crossing is different. It is a daily experience and it’s meant to be played at a leisurely pace for about an hour or so per day or a few hours per week.
Animal Crossing: New Horizons has been out for just over two weeks and the author of the Kotaku article complained,
I was so happy for new fish to show up in Animal Crossing: New Horizons. I was tired of catching the same things every time I played. But right as the game cycled out some old fish and added some new fish to catch, Bunny Day happened. And now all I catch is eggs. I hate the eggs.
It’s true that the player will catch many of the same fish but those fish are meant to be sold to give the player money to buy things from the store or the ATM. I’m still finding new things everyday that I play and I have put in a lot of hours into this game. So, it seems to me that people who play in a completionist fashion might be putting too much time into this one game. Do something else for a while.
The article’s first point that there are too many eggs might be true but they can be sold just like the fish mentioned above. Everything is meant to be collected and sold in this game. New Horizons hammers this point home by adding daily furniture items that can be sold at Nook’s Cranny for double their normal price. I never used to sell furniture but I find myself selling it now to supplement my ever growing loan.
I agree that the Bunny Day furniture is terrible. The aesthetics are not something that appeal to me but I’m sure, for some people, the same might be true for Christmas and still some others may love these pastel colored egg themed furniture items.
I look at the Bunny Day furniture as just items on a checklist and most of Animal Crossing is a game of checking items off a list. So, in that case, I enjoy just checking the items off my list and shoving them in my storage. The items could also be sold to fund better housing or items to put in one’s house.
I agree with the last point that Bunny Day isn’t optional and it might be good to give the player the choice to opt-out but that isn’t the game that Nintendo made.
My recommendation to people who have issues with AC would be to not play it so much – or take a break. This is true of everything in life. Instead of voraciously playing the game for hours and hours everyday to be able to place the box on a pile of completed games, come back to it in a week once this event is over.
Animal Crossing is a game that should be enjoyed in small bursts daily or even weekly for years on end. I’ve been playing Animal Crossing: New Leaf for seven years. I go through fits and starts with that game and seasons that I’ve missed out on I’ve come back to in the next year – that is the game that Nintendo made.
The most telling statement that the author is playing this game too much is when they wrote,
My biggest problem with Bunny Day is that I’m forced to celebrate it.
Nobody is forcing you to do anything!
I’m all for giving players more options but I’m more for artistic expression. Some people may have wanted Moby Dick to die but that isn’ t the book that Melville wrote.
Nintendo has chosen to make a game that teaches players that life is about enjoying our surroundings. They want their players to learn that putting in work will reap rewards. They even used the now jobless Resetti to teach the player that cheating the system by moving the clock forwards and backwards, in an effort to get everything and toss the game on a pile, ruins the artistic intent of the game. It cheats the player out of learning the lesson that the artists at Nintendo are trying to teach us.
It’s okay to miss some things. They might come back later. They might not. And, that is okay. Put the game down. Go do something else. Everything doesn’t need to be obtainable and checked off a list right this instant. Everything doesn’t need to be done in a way that satisfies everybody. It just needs to be fun and it should teach us something and Animal Crossing succeeds in doing just that.
I guess I would just like to remind these players that there isn’t a tiny bow that needs to be placed on this game before adding it to a stack of “finished” games. That is what Nintendo is trying to teach us through their art. That is the the game they made.