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Telltale’s Engine Was a Telltale Joke and a Liability

For years, Telltale Games has been doing god’s work by making fun and engaging episodic stories for video game consoles, computers, cell phones, and any thing else that could run their proprietary engine. At times it seemed as though Telltale games were being ported to nearly as many devices as Doom. It says a lot that a proprietary engine would end up being malleable enough to make so many leaps to so many different consoles and across generations. But, that same engine has become a liability for the company as we saw recently when Telltale laid off a quarter of its workforce.

I have been playing Telltale games since the Sam & Max games were announced. Telltale Games preached to the masses that they were going to bring about the long desired model of episodic gaming and many were excited about the prospect of a video game that could be played like TV is consumed; in small compact bites. Episodic gaming is an idea that had been a glint in the eyes of the video game industry for years but had never really been done in a way that worked (see Half-Life and SiN Episodes).

Sam & Max finally made that dream come true for one developer. Telltale become the one company that you could count on to actually finish their episodic stories and, for those of us who had been burnt by other developers on our episodic dreams, it was a welcome form of storytelling.

Back to the Future was the first Telltale game that I played to completion near to its actual release. (I am not a person who plays games day-and-date.) I enjoyed the game immensely but I did see some issues with the engine during my play though on the PS3 at the time. While BttF had some issues, it didn’t stop me from seeing the good points of the episodic way of storytelling in games.

Back to the Future and Jurassic Park were two games that showed us how dated the Telltale engine had become and these games came out before Telltale’s massively popular The Walking Dead was berthed into the gaming conscience.

The Walking Dead came out at a perfect time for Telltale. The comic and the TV series had both become cultural touchstones and the game’s focus on player choice and accessibility made the game easy for almost any fan of the series to get into.

It was around this time that Telltale had become the darling of licensed video games within the industry. They obtained licenses for many beloved franchises; they were chosen as “the” studio to put out a cheap, assessable games for nearly any premier property. It’s almost as if Telltale games had taken over for the cheap licensed game…game of the late 90’s and early 2000’s. But, many reviewers and fans alike had started to see the cracks in the engine.

Patrick Klepek, for me one of the ultimate Telltale reviewers, has bemoaned the Telltale engine for quite a while now while still enjoying parts of nearly all of their games. He wrote an article on Waypoint back in April concerning the issues he saw with the engine while he was playing through Guardians of the Galaxy.

Telltale’s history of hobbled tech goes back a ways, too. A source told me that even as the company was riding the success of The Walking Dead, their engine didn’t have a physics system. (Telltale has their own proprietary technology, it doesn’t use Unity, Unreal, or something else off the shelf.) If a designer came up with a scene requiring a ball to roll across the floor, or a book to fall off a shelf, it had to done by hand, an enormous time and resource commitment.

 

It’s my understanding that little has changed since, but Telltale didn’t respond to my request for comment.

Patrick was one of the early reviewers of The Walking Dead that was excited for the series and the innovative style of storytelling that Telltale was implementing with The Walking Dead series and how it has changed the way their games tell a story.

Telltale itself announced that Batman: The Telltale Series would feature a heavily updated version of its engine but even this doesn’t seem to have solved the issues for Telltale because as the Gamasutra article that announced the layoff informed,

Additionally, the company says the restructuring will be used as a way to shift the technology it uses for its own internal projects, saying that it aims to move over “to more proven technologies that will fast-track innovation in its core products.”

It is good that the company is moving on to new and “more proven technologies” but it is always sad when so many people lose their jobs. If Telltale had implemented these changes earlier could they have saved some of these jobs? Will these changes make for better more easily produced games? Who knows.

I’m glad Telltale Games is finally moving on from their old engine which provided some pretty good licensed titles and even some interesting original content. Hopefully they can get back to putting out quality stories without the technology getting in the way.

You can watch my play through of The Walking Dead: Season One Episode Three and Four here:

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Abe’s Odyssey and Speaking for the Little Guy

Waypoint had an interview with Lorne Lanning late last year. I read the interview at the time but after reading it again the things that Lorne said really resonated with me. His talk about us being the powerless in a society where corporations and greed are the most virtuous qualities for people. It’s good to see that some game creators are thinking about non-traditional heroes; the Everyman.

I liked Abe’s Odyssey when I was young. I’m not going to lie and say that I ever beat it. It was a difficult game and my OCD to complete everything in a game was really challenged by that game because I always wanted to collect all the Mukodons.

It’s nice to see a game producer call out games like Call of Duty and other war games where the main objective is to just murder people without much thought in the world. Of course those games have a story mode and sometimes that story mode challenges us to think but at the end of the day those games are really selling war which America doesn’t really need any help selling.

I feel compelled to give the Abe’s Odyssey franchise another go. It would be a shame to only listen to the message of the game and not experience it myself.

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Nostalgia For Sale

After purchasing a few games on the GOG sale last week, Steam has started up its Summer Sale to entice me into buying a few more games that I probably won’t ever play past tonight. Buying games for me is an addiction and I might need help but, for now, I think I’m just happy that I can catch up with some old favorites and catch up on some games that I have never played before.

I ended up buying Crysis and Star Wars: Dark Forces last week during the GOG sale. Dark Forces got me nostalgic for old Quake engine games so this week I ended up buying Quake 1 and Quake 2 from Steam. I was never much of a PC gamer because my dad, a photographer, always bought Macs and they weren’t meant for gaming, or at least that is what he always told me. I also picked up Abzu and Half-Life 1 during the Steam sale.

I just played about an hour of Quake 1 and it is still fun to be in those old environments. The gameplay is pretty solid and it doesn’t look terrible on my gaming rig. I tried to bump up the frame rate but it didn’t work so I started searching around the Steam forums for tips and it surprised me that people are still really into Quake. People mod that game to make it look presentable on newer PCs, some even have taken to making old mods work on new machines, and I got stuck on one topic reading about how to make the official soundtrack from Nine Inch Nails work on modern machines that don’t use CD audio.

Suffice it to say, Quake is still very much loved by people and that makes me really happy as a person who loves games. I am heartened by the fact that so many people out there are doing the work to make games like this playable for chumps like me who have no desire to put in the leg work. I wish companies would set aside funds to keep their old projects alive or, at least, allow the community to do so without fear of litigious consequences.

Abzu is gorgeous!

Even if I don’t ever play my Steam version of Quake again, I’m happy that I was transported back to junior high once more. I’m happy that I found a copy of the soundtrack and put that in for 20 minutes. I’m glad that the internet is still open enough for me to be able to recreate my past for a few minutes. It seems like with the way things are going things might not always be this easy.  

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I Don’t Really Need Any More Information

When it was announced that Masaya Matsuura, the creator of PaRappa the Rapper and Keiichi Yano who created Gitaroo Man were getting together for a new project titled Project Rap Rabbit I didn’t need to see anything more than the teaser trailer that accompanied the announcement.

After seeing this concept gameplay video that was released last week I am excited for this game to be made. I have never donated to a Kickstarter and I might just be part of the problem but I am also not someone who gets overly excited about games even though I consider myself a video game maniac. There is something about this game that just touches me in the right place.

I can remember playing the PaRappa the Rapper demo a thousand times when I first got my PlayStation because I didn’t have enough money to actually buy any games. I think NanaOn-Sha brings back those memories for me whenever I play one of their games. I really love Yano’s rapping in this video and I hope that they will stick with his voice for the finished product, or at least make it an unlockable.

Sadly it was announced on June 20th that Project Rap Rabbit did not make it’s campaign goal on Kickstarter but “I gotta believe!” that this game will get picked up in the future. I would love to see this game done right no matter on what console it calls home.

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The Future of Japanese Programming

Tokyo University had a children’s programming workshop Sunday, June 18 according to NHK. The event was meant to help encourage children’s interest in the IT field because starting in 2020 will usher in new curriculum set forth by the Education Ministry (MEXT) which includes changes that will allow students to take part in these kinds programming activities.

The event was coordinated by Tokyo University research staff and faculty. Around 100 elementary school students joined the event.

The students were tasked with programming a small robot with simple instructions like forward, back, left and right. The children had to avoid obstacles while making it to the goal. (Even though the video is in Japanese, you can easily see the course.) They worked with one another to get the robot to move in the right direction. Of course, you can see in the video that there was a lot of cheering each other on to make it to the goal.

One third grader said, “I thought about how I was going to make it move first and I was really happy that I figured it out on my own. I would really love to have this kind of class at my school.”

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The Most American Console is Bringing Back the Most American Controller (read: fat)

It has been announced that “The Duke,” one of the worst controllers ever made is making a comeback later this year. The news coincides with Microsoft’s announcement that they will be bringing original Xbox games to the Xbox One. (Fuck! Microsoft’s naming conventions are stupid.)

Hyperkin, an accessory maker, has announced a partnership with Microsoft to bring an updated version of “The Duke” to the Xbox One. The new controller will feature the required additional buttons needed for the Xbox One, a recharge cable (which means it will be wireless), and a logo display screen…I have no idea what this is. Is it just going to be like the PS4’s touch-pad but even more useless?

I never actually owned “The Duke.” I purchased my original Xbox after Microsoft started putting the smaller Controller S into their American retail boxes. I definitely used one of the bulky controllers and never really liked it even then, which makes me wonder why they are doing this. Are that many people going to buy a crappy controller based on nostalgia?

Microsoft have a lot going for them I am interested in their new console and they seem to be the only console maker that is making a concerted effort to collect their back-catalog in one place, which I very much support. I don’t really think putting out a controller that everyone hated 20 years ago is the best move, which might be why they are partnering with another company to do so instead of wasting their own money putting out the thing themselves.

The Power Glove was much more of a beloved controller that was ten times more useless than “The Duke” but even it has never had a reissue. We might be witnessing the downfall of western civilization before our eyes. John Wayne is probably rolling in his grave right now.

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Steam Free Weekend: SpeedRunners

I really like the Steam Free Weekend. It gives me a chance to play some games that I probably would never have tried if I had to pay for them. This weeks entry in the Steam Free Weekend is SpeedRunners.

SpeedRunners is a 4 player competitive platforming game developed by DoubleDutch Games and published by Tiny Build. DoubleDutch is based out of the Netherlands (it’s not just a cute name). DoubleDutch also has a free mobile game called 321Tap that looks like it might be pretty fun as well.

SpeedRunners is a couch co-op game for most modern consoles: Xbox One, Playstation 4, Linux, Mac, and Windows. The object of the game is to make your way around circular stages fast enough to eliminate the other players while not getting eliminated yourself. The way you get eliminated is to get caught offscreen, so keep up. The game boasts a co-op mode where you can play 2-v-2 online and thousands of user created levels to keep the game fresh.

I had some fun playing the single player campaign and I tried a few multiplayer matches online. As you can assume, for a game that came out on Steam in 2013, I got my ass handed to me online.

SpeedRunners has a healthy online community and is also an ESL-supported e-sport, which probably helped lead to me getting decimated online. Tiny Build had this to say about their player-base on their homepage for SpeedRunners:

What was a humble platformer is now an ESL-supported e-sport with over a million players!

It sounds like SpeedRunners has taken hold of a whole lot of people and I am glad that Steam’s Free Weekend allowed me to have some time with this game. I’m not sure if I would buy this game, it all depends on if I can get a regular game group set up in my new town. For now, I’ll stick to Nidhogg as my go-to couch co-op game but SpeedRunners definitely gave me a peek at a fun 4 person competitive platforming game that is easy to pick up and deep enough to spend countless hours perfecting.

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Phil Spencer and Xbox One: Put Up or Shut Up

Xbox head Phil SpencerXbox head Phil Spencer has spent a lot of time trying to silence Xbox’s detractors but with Xbox One’s third month on top of Sony in NPD console sales it looks like Spencer’s approach is panning out for Redmond.

When Spencer entered the doors at Xbox’s headquarters in Redmond, WA he was putting out a lot of fires and he needed to change consumer perceptions about Microsoft’s Xbox One platform which didn’t debut well compared to the Playstation 4. He has done a lot for consumers since he started at Microsoft, but what he has done to internal Xbox team perceptions might prove to be his biggest coup. From the outside, at least, it looks like Spencer’s reign at Xbox has done wonders since the turbulent launch of the system.

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Dead Hungry Ravaged Japanese Fans at BitSummit

Q-games dead hungryI just got done playing a VR demo for Q-Games’ Dead Hungry. Dead Hungry is a VR cooking game experience a la Cooking Mama. The object is to feed the approaching zombies from your burger shack. Most of the objects in the burger shack can be handled and thrown at the zombies to turn them human again, but only the tastiest treats will do. There are a lot of interesting options that are available to the player, but some combinations will make the zombies vomit; putting pizzas on the burgers, throwing buisness cards at the zombies, pulling the light bulb out of the ceiling and making a burger out of it, etc.

Oculus RiftBeing that this was my first VR experience, I had a lot of fun (it helps that there was an audience behind me that I could help entertain). I was one of the now shrinking mass of people who didn’t find VR very interesting, but then I tried it myself and now I can say that I am a convert. I don’t think that every VR experience will be a great one but I thought this experience, at this time and place, was really fun and interesting.

The game was developed by Q-Games. My friend Chris Nimmo, developer of A Mini Falafel Adventure, went to 58 Diner last year based on Dylan Cuthbert’s recommendation. He said the food was really good so we had it again this year but we didn’t go to their shop. This year 58 Diner has a food stand at the back end of the convention hall to help feed all of the walking dead attending BitSummit. I thought the food was really good but the size was lacking for a fat American guy who walked 3 miles around the convention hall.

The game will probably bring a lot of buisness to 58 Diner because of the cross promotion at the convention. I am not sure how feasible it will be to have that promotion in the actual game when it releases but we’ll find out when it releases.

Unlike before I actually tired to play a VR game, I am excited for the correct VR experience for me. My favorite Japanese phrase is 十人十色. It means “to each his own.” There is a bit lost to translation but it tends to help me remember that we are all different but we all have a place in this world and now I finally realize that I have a place in the VR world too.

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Gran Turismo Sport has Balloons!

The Gran Turismo franchise has always been on the cutting edge of technology and Gran Turismo Sport, the newest addition to the franchise is no different. In the past Gran Turismo was usually the centerpiece in the Playstation lineup, a product that showed the rest of the Playstation development community the possibility of eking out jaw-dropping visuals on each respective console generation.

willow springs with balloons The PR video above Polyphony Digital released for Gran Turismo Sport at this year’s E3 was more of a promotional piece for Gran Turismo as a cultural touchtone than it was a tech demo for the Playstation 4 as a piece of hardware. This could be because of the similarities in hardware between Sony and Microsoft or it could be because Polyphony Digital wants to position itself differently this generation compared to other generations.

gt sport live steam Gran Turismo Sport looks great from the videos that are out there and I don’t think there should be any question in fans minds that it will once again be a classic example of driving beauty. Since the architecture of the Playstation 4 is so similar to that of the Xbox One, I wonder if this game will be that far ahead of Forza in the looks department. I can’t do any side-by-side comparisons to gauge which game has better this or better that, all I can do is play each game and critically figure out which one aligns with my own tastes.

prospective coverLast generation, GT5 and GT6 were like two sides of a coin. GT5 was a good game but because of development issues it lagged behind in more areas than it excelled at. GT6 seemed like Polyphony’s desire to show the world that they could make a great game in under a century that was packed with a lot of the stuff that was missing from the first Playstation 3 developed GT game. GT6, in my mind, was the ultimate racing experience of last generation; it was such a tighter product than GT5 or any of the Forza games.

GT Sport looks like it will be the follow up to GT6 that Sony fans want from Polyphony. It looks like they are getting into live streaming and the development team is focusing on online features that will bring the all corners of world together to play this one game. In this way, GT Sport looks like it has a chance to be a worldwide phenomenon; the kind of phenomenon that Gran Turismo games have always strived towards. I’m looking forward to being able to play the game with my own Playstation 4 controller when it comes out November 18th 2016.

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Hope and Prudence in the New Call of Cthulhu Game

I am a fan of the Cthulhu Mythos that was created by writer H.P. Lovecraft. I am especially interested in it’s history in the realm of video games. I have been playing through Alone in the Dark recently and like the eldritch themes that are present in that game. I have always wanted to play the Call of Cthulhu: Dark Corners of the Earth, a game that came out for the “original” Xbox and PC. I have never gotten around to it but I have heard good things about the game. There are countless other games that have taken themes from Lovecraft’s works, most recently the Amnesia games have been extremely popular with the worshippers of Cthulhu.

During E3 this year, Cyanide Studio announced that it would be making a new Cthulhu game called Call of Cthulhu: The Official Video GameThere was only a small teaser but contained in those few moments were some lush visuals that look like they could drum up some pretty horrific feelings of terror in the player.

I found that the main title screen for the trailer is reminiscent of the Alone in the Dark: The New Nightmare cover art. Both characters walking through a gate to the unknown. The Alone in the Dark 1 cover art has the character much more centered but it is difficult to see the gate in that picture.

screen grab from teaser

Alone In The Dark - The New Nightmare (PAL) - Front

The trailer looks fantastic. The setting is a creepy island called Darkwater Island. (I’m not sure that a more ominous name for a place has ever existed in the history of mankind.) The trailer has a couple glimpses at the evil creatures that reside on the island, the creatures look pretty horrific.

The camera pans around different areas inside a house or mansion, there seems to be a definite Amnesia or Soma vibe to the game – the former being another title in the Cthulhu video game mythos.

I didn’t know anything about Cyanide Studio so I checked out some of their past titles. The studio was founded by seven former Ubisoft employees. The studio has been in business since 2000, so it seems like there is some pedigree there but most of the games that the studio has developed don’t really appeal to me until now. As I scrolled through their game catalog it seems like they have mainly worked on sports simulation games – a healthy number being cycling games. They do have Styx: Master of Shadows in their catalog, which was a Games with Gold game on the Xbox One platform, and I did hear some pretty good things about that game but, once again, I haven’t played it so I can’t really comment on it.

The trailer for Call of Cthulhu looks really good but I am concerned with the studio’s catalog as a whole not being a good representation of what is needed for a good Cthulhu game. Of course, being just a teaser, we can’t take too much out of the short video as a representation of the final product. Fans of Cthulhu games will just have to hope that this game turns out as good as it looks.

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Titanfall 2 is Gonna Stomp Your Face

I am incredibly excited for Titanfall 2. I was not one of the masses who bought the first game, bought an Xbox One, and expected that game and that console to change their entire lives. I did get the game quite a bit after the fact and all the DLC for a steal. I played the game with the legions of people who still hold it down on a nightly basis in that game. I leveled my stuff up a lot and I had a great time getting to know the game at my own pace.

I am glad that I play games in this fashion. I don’t really want to be part of the “conversation” because then the conversation gets infested with yes-men who only know what to say critically, concerning games because they listened to the latest episode of the coolest podcast on iTunes or Youtube show. I am glad that I generally wait for the price of games to go down. I am glad that I wait for server issues to get worked out. I am especially glad that I play the game with people who like the game and have learned to figure out the game’s systems and will teach those systems to you as a new player because it can only strengthen the community.

background pictureBecause I wasn’t one of those people that had serious issues with this game, because I didn’t hang all my hopes on this one game to hold my attention for the first few months of my console’s life, I was able to find a great game that was fun to play. I wasn’t invested in the back-story because it was apparent that the developer wasn’t very concerned about the story. I am sure that there is some lore master at Respawn that believes they told a great story in the first game but I would point that person to the internet and to this reviewer – the story was nonexistent, or at very least forgettable.

It is because I played this game as a multiplayer game only that I can say I didn’t need a story mode in Titanfall 2. I am glad it is there. It looks like it could be a big dumb action movie of a story mode, which I can definitely get behind. I just hope that Respawn didn’t add this new story mode into the game to appease all of those people who didn’t play the game the first time around – those people who never came back to the game, even after all the content that was added to the game. I hope that the story mode brings in the people who didn’t enjoy the first game or didn’t try it at all and I hope it appeases fans too.

I would love a story mode in Titanfall 2 that is reminiscent of the story mode in Mortal Kombat 9. I hope that it is just big dumb action with an equally dumb story. I hope that it makes everybody laugh and have a great time with somebody sitting on the couch next to them. But, most of all, I hope the single player campaign is short so people will get online and take advantage of the game that Respawn always wanted to make – a great multiplayer game with fun mechanics.

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Nintendo at E3

zelda fieldNintendo has been digging in and shrinking their footprint on the home console front. They first announced earlier this year that their E3 live-stream would focus on the upcoming Zelda game for the Wii U. A disappointment to those of us who have been spending a lot of time on our Wii U recently; games like Splatoon, Super Mario Maker, and a solid amount of indie games to keep us satiated until Zelda descends upon us. Like an abused dog, we sunk our heads and understood that something is better than nothing.

Nintendo is focusing on their plans for mobile phone games, as well as the impending launch of the NX so I can understand their desire to stay quiet this year. It was announced today that they will show off a few other games during their E3 “presence” which can only help their image as a game publisher but, as a fan, I can’t help but want more.

zelda and epona in minecraft
Everybody said this Zelda would look the best but…I don’t know…

Last year Nintendo had a great showing at E3. It seemed like nearly every company should have followed suit; pack-up, quit paying the ESA’s exorbitant fees, and just do a live-stream. (It looks like this year many companies have done just that – once again proving Nintendo’s position as the leader in the industry.)

I am quiveringly excited for the new Zelda game and I respect Nintendo’s move to mobile; it shows that they aren’t the doddering old company that they once were. Nintendo is moving with the trends of the industry while keeping with their roots, which can’t be an easy thing to do in this industry. Nintendo is sitting on a knife’s edge looking into the abyss. On one side, they are trying to stay with their old markets hand-held console games, console games, with a smattering of handfuda cards and playing cards to pay for the toilet paper in the offices. On the other side, they are moving more towards mobile, which is where the rest of the world has already moved; there is a reason why Puzzle & Dragon was ported to Nintendo 3DS. I believe that Nintendo knows what they are doing but as an old-school gamer I am a bit saddened by the lack of console games.

Zelda could be a powerhouse hit for Nintendo this year but I hope that they have some cards hiding in their back-pocket for the Wii U. I don’t think that I am ready to say goodbye to that console, it’s such a great machine.

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Things to Do in Omaha When You’re…a Gamer

catalystI have been thinking of ways to inject myself into the Omaha gaming community which has been difficult because being a gamer means that I like spending time alone playing games. I have been going to Catalyst: A Weekly Social Gaming Meet-up at Portal LAN Arcade on 84th StreetNerdtron, a local gaming group, is behind organizing Catalyst. Nerdtron is run by my buddy Cay who is forever working tirelessly to make nerd-dom more bearable in Omaha.

The event aims to get people together and do what they love – game. There is some emphasis on eSports at the event, which appealed to me, because I play Dota 2, while most of the other gamers were playing League of Legends, Hearthstone, and Heroes of the Storm I did find a couple of Dota compatriots.

cybacThe coolest thing about the event is that Portal LAN Arcade really just feels like a Japanese Manga cafe.  I loved going to Manga cafe’s in Japan. I always felt like I was at home. I didn’t need to try and be someone else. The biggest asset of playing games, for many people, is by playing a character you can be a different version of yourself – you can be the person you want to be instead of who you are.

Playing at Portal Lan Arcade is a welcoming experience with a bunch of networked PCs in one section of the building and console game in a separate section. They have a small selection of drinks and snacks at the front counter. The prices for admission are pretty fair in my opinion.

Since winter is coming around the corner, I really need a weekly event to keep me from going stir crazy during these awful winter months in Omaha. I think going to Portal LAN Arcade will keep me from becoming too much of a hermit. Come out of the darkness and join me at Portal LAN Arcade next Friday!

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Mario and Bowser are Taking Over New Years…in Japan

top of the ojyuhakoThis year, New Years dinner with the family will be totally different…well at least the design on the top of the box. I saw this article done by miki800, a person I follow on tumblr.

おせち料理 – osechi ryouri – Japan’s traditional New Years feast; eaten by most people across the country – even foreigners.

japanese osechi ryoriTraditionally, osechi contained only vegetarian food items, owing to the kind hearted Buddhists, but over the years traditions have changed and now we have many non-traditional and regional osechi. (I have a friend who’s osechihas fried pork cutlets – very non-standard. That would be like eating hamburgers on Thanksgiving!) While many families still make their own New Years feast, some families buy their osechi ryouri from high end stores like Takashimaya or much cheaper fare from places like 7-11 or Hotto Motto.

The foods contained in the osechi are symbolic of the New Year; even the tiered bento-style box, お重箱 – ojyuuhako, is symbolic. What better way to teach the futures generations about the old ways than with a traditional item spiffed up for a new generation? (Please take note of the Mario wearing a hakama on the ojyuuhako.)

famicon cardsThe best part of the whole package, at least for us gamers, will be the sixteen original cards that will be included with the purchase. The New Years dinner can be ordered from Takashimaya, an online and terrestrial store for buying Japanese goods. The box and cards will go on sale 9/30 for 27,000 yen. If you are in Japan and would like to eat like the Romans this New Years, head over to Takashimaya’s online store and reserve your box today!

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Forza’s Racing Retrospective

I really enjoyed this commercial that Turn 10 did for Forza 6. The CM goes through the history of racing games on consoles.

I hate to shill an ad but in this instance I guess I’ll give myself a break.

After last year’s lackluster edition of Forza, I’d like to see the Microsoft franchise get back to the top of its game, which might be more difficult with Gran Turismo 6 making such a good show for Sony.

Even if this year’s Forza doesn’t live up to its hype, at least they produced a badass commercial to pimp the product. I’m happy with that.

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My First Mario Game

USgamer has been doing these community questions lately and they have done a lot to stoke the fires in my own brain. This weeks question is: What was your first Mario game? This question got me thinking about my own relationship with the flagship franchise which I was introduced to early on but didn’t quite get hot and heavy with until a few years later.

original NES Action SetWhen I was a child I didn’t own a Nintendo Entertainment System, unlike many of my peers. I was one of those poor flock of 80’s kids who had to listen to the cool stories, who had to watch the cartoons, and yet still bought Nintendo Power. I now look back with some longing; a desire to have been more of a gamer at a younger age than when I really got into it. I am sure that in the end I won because of all the time I spent outside with my friend poking rats with sticks or whatever.

When I was 7 or 8 the NES was huge and you couldn’t go anywhere at the time, as a preteen white kid in the 80’s, without hearing about Mario, Zelda, or Castlevania. I even got to touch some of these game when I went to my cousin’s house for Thanksgiving or Christmas. Occasionally, one of my creepy neighbors, the one who’s father/guy who lived upstairs/possible family member, would let me play his Nintendo. It wasn’t until I turned 10 and the Super Nintendo Entertainment System came out in America that I was able to finally become a full fledged member of the “gamer” community.

So, while Super Mario Bros. for the NES would have undoubtably been my first Mario game – officially. It really wasn’t the first Mario game that I became completely enamored with; that was Super Mario World for the SNES.

world map
Just look at that massive map filled with eclectic worlds!

One of my fondest memories of playing Super Mario World on my SNES was that when I played it I was forced to play it on a small 8 ~ 10 inch black & white TV. Living in a 4 person household, in the midst of the Midwestern countryside, after having moved from Omaha, a much larger city, meant that there were a lot of people vying for TV time on our single 19 inch television in the family room. The only other option we had in our house was that little black & white TV, which nobody else wanted to use besides me.

an old yellow tv
It wasn’t this TV, but it wasn’t much different.

On those all too infrequent days that I was able to plug the machine into the monstrous 19 inch color display, it was like having my eyes healed by Jesus. It looked as though the whole world was given life again. The vibrancy of the green jungles of the opening levels felt insanely rich. The ghost house levels were fun while being the slightest bit scary – the right amount of scary. Each different world was weaved together so well in that game and I feel very special for the fact that I have these two experiences with that game that on other person in the world probably has had.

I remember so many Saturday afternoons spent staring at that dull screen trying to finally make it to Bowser. When I finally made it to Bowser’s castle, my parents bugging me to get ready for church, I had to get ready for church so I only had a few minutes. We always we to church on Saturday evenings. I got to the Bowser fight. I tried two or three times before my parents were going to get really upset with me. I paused the game. When we came back from church while I was waiting for the chili to be done on the stove for dinner I beat Bowser. I am not sure if the power of Christ helped me that day or not (Being that I am an atheist, I doubt it.), but that day is one of my all time greatest gaming memories.

super mario world snes cover artSuper Mario World was my first Mario game. It is also the greatest of all the Mario games, not only because, objectively, it is a meticulously crafted piece of video game history, but also because of all of the personal memories that are completely intertwined in my experience with that game.

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Pokemon Shuffle is Taking Over Mobile Platforms

pokemon shuffle mobileThe Pokemon Company announced that they would be bringing the popular 3DS game Pokemon Suffle to mobile platforms later in the year. Android and iOS platforms will get the same addictive puzzler that came to the 3DS – no word on Windows mobile.

Pokemon Shuffle Moblie will come to mobile platforms with the same free-to-play model as the original. The 3DS game’s clean esthetics should be buoyed on Android and iOS because of their simpler payment process.

I am one of the 4.5 million downloads on the 3DS and I’m sure I’ll be within the first tens of millions of downloads on Android. I have been addicted to Pokemon Shuffle for a few months now and I am happy that this game will get out to a broader audience –  it is ridiculously addictive and endlessly replayable.

evee pokemon shufflePokemon Shuffle is a match three puzzle game like Bejeweled. Yet it also has a monster catching (duh!) portion that brings it closer in line with games like Puzzle Quest and Puzzle & Dragons.

 

Pokemon Shuffle uses mechanics that force the player to think of ways to chain combos together in ways similar to Puzzle & Dragons. In a very chess-like way one must try to think of how moves will effect future moves. The dopamine released after watching all of the bright lights and combos really kicks in once you start chaining moves together like a pro.

I hope that this game stays true to the 3DS original and keeps the very nonstandard mobile game interface that made the original so esthetically pleasing. It also encouraged me to spend a little bit of money because I felt like I should reward good game design in the area or free-to-play.

A free-to-play game doesn’t have to be ugly and intrusive. Pokemon Shuffle on the 3DS proved that. I hope The Pokemon Company can bring some of that to the mobile phone market.

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Design vs. Function

Destint-Splash-screen-2
Simple

It has been a long time since I have fallen into a game like I have with Destiny. It does a lot right and it does a lot that infuriates me – with any game this is true. Esthetic design choices versus functional design choices are something that Destiny has made me think about recently. I love the way Destiny is designed, but there are parts of it that are hard to swallow.

Bungie chose to use a companion app to dispense information about their game. They aren’t the first developer to do so (Mass Effect, WOW, GTAV, etc.), but they are the first developer who has chosen to put so much information in the companion app. So much of the information is in the companion app that it makes me wonder “Are people getting enough out of this story?”

Paul's hunterDestiny is a self-styled MOFPS (Multiplayer Online First Person Shooter). Everything from the dailies to the raids show that this game is going after that MMO status. They aren’t making MMO money yet, but if they continue putting out these expansions they might at least look like Blizzard in that regard. They are definitely going after MMO playtime; they want people coming back everyday. Bungie has done all of this while staying safely within the FPS milieu with which they are so familiar.

Bungie has chosen an artistically minimalist strategy in it’s design for Destiny. The whole menu structure is exquisite when one thinks about how most games are continually assaulting the player to visit the store, check their achievements, or even change the options – something that is extremely functional yet would throw a kink into the design of Destiny’s opening menus.

In most MMOs, the player usually is updated the moment they log onto their server. They are shown updates to the game usually in blog posts or special bulletin messages. This information is really just the first stop before moving on to official or unofficial message boards.

I was playing Destiny before the launch of House of Wolves and I picked up a Decoherent Engram, as one does when they play Destiny. I went to the Tower to decypher the engram, but the Cryptarch didn’t even recognize the engram – nothing popped up when I entered into his shop screen.

destiny_settingsI thought the engram was glitched. I almost deleted the engram thinking that it was broken. Luckily, I went online and checked with my google overlords. I found an official message from Bungie on a Destiny message board that said they knew about the issue and we should keep the engrams until May 19th when the House of Wolves patch drops.I’m glad that I searched around for the information! I might have missed out on some sick gear.

Adding an info tab or a blog would kill the clean look of the menus, yet it would make the game more informative and user friendly. I am undecided if I want the I Love Bees-ification of game design to take hold in the industry any more than it has. I’m not sure if I want to comb the internet for all of the information behind Destiny. I like playing games. So, I really just want the game to tell me what’s going on within the game. This goes doubly for all of the story information in the Grimoire! There are huge story chunks written just for the Grimoire, and a lot of the audience will never see it.

Destiny is an evolving game. I am sure that it’s design will evolve as well. That also means that my opinions on it’s design will change.

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Super Fast Headgear

Sonic glasses If you have ever fantasized about racing like Sonic the Hedgehog through the mean streets of Omaha, yet you are a fat video game nerd like me. A Japanese website called Coolens will be offering a set of frames so you can realize your dreams no matter how fast you move.

 


The lenses retail for 8,500 ¥(about $85 US).

I do like the little design on the earpiece!

Sonic glasses 2