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Parsec – Add Ubiquitous Star Wars Reference Here

I’m a little late to the Parsec party it seems. I just heard about this service recently and I tried it out this weekend and I’m impressed with what I saw. By all accounts, it seems like they have done the impossible and brought latency down to an almost imperceptible number for both users and game creators. Parsec might be the key to making cloud gaming mainstream.

One night while on a hacker forum, Parsec’s founder learned about a new way of bringing down latency by using only the GPU. They set out to try it themselves. In the beginning, the latency was still not good enough for twitch shooters and fighting games but as they continued to work on it and were able to get the latency down to under 10/ms. Of course, once we start adding in networks, home routers, and so many other kinds of things that number doesn’t stay that low but it seems that Parsec is the real deal and they have made something that works right now. Video game developers started taking notice of Parsec because of what they have been able to produce.

In early August it was announced that Ubisoft would be partnering with Parsec for a long term deal. Parsec was able to ingratiate themselves with Ubisoft after they helped power their demos for Assassin’s Creed Valhalla and Watch Dogs: Legion for over 1,000 media professionals. The demos must have gone well because Ubisoft seems to be teaming up with Parsec for the long haul. It doesn’t hurt that, as a platform holder with a new gaming service Uplay+, Ubisoft wants to throw their hat into the ever-growing pool of cloud based companies.

Cloud gaming is here to stay. It seems like every company is stepping into the ring to show off a bit of what they have in store. Google’s Stadia didn’t start well but cloud gaming isn’t something that we need right now, it’s something we’ll need in a few years and companies need to be getting it right for when that happens.

Amazon Luna is poised to launch soon and I’m sure that they are watching this very closely since Parsec is using Amazon Web Services to host their technology. Microsoft has X-Cloud and PlayStation has their PlayStation Now (Gaikai) service. Each of those companies may be wondering if Parsec can make the same magic happen using Microsoft Azure. Both of those services are using Azure for their cloud based services.

Parsec has split their business two ways that may be very beneficial. First, they are going after the content producers like Ubisoft to show off how those companies can’t live without Parsec. Game makers can add Parsec’s SDK to their games. Second, they are also going after the users, people playing at home with their friends, right now with their app. Video game players can use that app to play in a lag-free environment with friends or even with matched players.

The app gives players a way to play co-op games with very low latency. One person starts a game as a host and then someone joins that game. I tried the service out and here is what I have to report.

I tried running Burnout Paradise from my friend’s computer. I live in Japan and he lives in Omaha, Nebraska. The video had a lot of artifacting, the audio levels were going in and out at a specific interval of every second or so, and the gameplay was perceptively lagged. I ended up quitting pretty quickly after having gotten it booted up because it wasn’t a great experience.

The next game that I tried was King of Fighters. This time I started it up and let my friend share with me. We were both able to get things running and he said that the game did not look bad on his end. The lag was a lot better for that game.

I will say that I have a 2GB connection and he has a 500mb connection. There was also an ocean of distance between us and have the distance across the United States. But, after factoring all of that nonsense in I still think that Parsec has done something amazing for streaming. I will do some more testing this week and I’ll either update this article or write another one with my thoughts on the service.

The name Parsec is being spoken with near-godlike reverence when it comes to playing games online. That means whenever one of these companies ends up swooping up Parsec, that company is going to be purchasing some very good word-of-mouth from users but also names like Ubisoft, Samsung, and HP who have also used their technology. I’m excited to see how fast cloud gaming can become and it looks like Parsec might be one of the companies who brings us to the finish line.

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Reviews

One Word Review – Assassin’s Creed

agitation

Assassin’s Creed is and was a huge success. It was one of two games at the time that everybody I knew owned; that and Call of Duty: Modern Warfare. The game caused a restlessness amongst video game players. The story and the movement in the game was something new in a landscape of bland shooters that were trying to top one another but, in reality, just blended into the background with each other.

Ubisoft wanted a discussion to arise with players around the world because of this game. The September 11th attacks were still fresh in people’s minds. The wars in Iraq and Afghanistan were mired in the mud (which is especially difficult to do in arid regions). Islamophobia was growing exponentially around the world and Ubisoft based their story in the fertile crescent. Moreover, Assassin’s Creed is the story of the battle between Muslim Assassins and Christian Templars. This led Ubisoft to add a disclaimer to the beginning of the game,

Inspired by historical events and characters. This work of fiction was designed, developed, and produced by a multicultural team of various religious faiths and beliefs.

Assassin’s Creed (AC) landed at a perfect time for Ubisoft. People wanted to play something different. Many people around the world wanted a story that turned the narrative around on their Muslim brothers who, for the last 5 years, had seen all of their accomplishments in history expunged and replaced with the image of terrorist and nothing else. Ubisoft wanted to shake up that image of Islam and show the rich history, contributions, and coolness of Islam vs. Western Christianity. They knew that this game was going to push some buttons and they were fine with that, up to a point.

The movement in AC was satisfying. Running across the tops of the buildings in places like Acre and Damascus was a lot of fun. The architecture changed between locals based on which religion controlled the city – some had more churches and some had more mosques. They all had a mixture of religions though, which is part of the message that Ubisoft was trying to impart on people during this time. It wasn’t shocking, at the time the game is set in, to have these people living in the same places and respecting the beliefs of their neighbors. (Why is it shocking to us now?) Sure the leaders were trying to end the other side but the player never sees any of the people in the cities being nasty to each other just based on each others’ beliefs.

Climbing those mammoth buildings of religious significance stirred up a torrent of feelings within me. I loved finding the perfect footholds on those churches and minarets. Of course as I progressed in the game it got easier to recognize the holds, the illusion was gone, but that never stopped it from being fun. The exorcise in starting at the bottom, finding my way to the apex, and then free falling down into a fluffy stack of hay was meditative for me. For a thirty to forty hour game, it is strange that this one mechanic was the happiest part for me.

The story, which I should have loved, was good but it didn’t take me on a voyage like I had wanted. I found the most intriguing moments were those spent in present day, outside of the Animus, the sleep inducing cognitive time machine that transports your character’s memories into his ancestors. The main plot between the Templars and the Assassin’s was interesting but the past, which is the meat of the game, isn’t as intriguing as the few bits of story outside the Animus concerning how these two groups continue to run things to this day. And for a story that largely takes place in the past, that seems like a missed opportunity.

The boss battles have some good story elements that give the player the pathos to want to kill thousands of these nameless NPCs but the final battle between Altair and Al Mualim for the Apple of Eden story wise was obvious. Of course the man who had been mentoring Altair the entire game would turn; Oedipus complex and all that. Also, the combat was terrible.

The combat is a problem throughout the game. From simple fights in the streets with thugs, to the boss battles that progress the story, and the inevitable fights that happen with the bosses’ minions as Altair runs back to one of his safe houses after slaying said bosses. The combat has a fluidity which matches the movement in the game but it just isn’t fun.

It makes sense that an assassin shouldn’t be fighting in large groups. It also makes sense that he should be finding hiding spots to get away from the combat. But, the designers made the combat and they definitely wanted the player to spend time with their combat system instead of running from everything. This is evident during the final chapter of the game when you are tasked with killing the grandmaster of the Templars and you must fight through an army of Templars to finally kill him. I almost quit the game during this final battle because I was so aggravated by the combat system.

I was moved by the environments and the traversal across the world. I enjoyed the prospect of the story but I wasn’t excited by much of it besides the parts out of the Animus. AC came around at a perfect time and the people who played it found the seed of what the developers wanted them to see and this gave them a franchise. I worry that the franchise has become too focused on what it did right, which was mobility around the world of AC, and it should have focused on the problems like making the in Animus story better and the combat more engaging.

The development of this game shook up the established order of making games in many ways. It was brought to life by people who didn’t want to tell the same boring space marine type action story. The game’s traversal system was groundbreaking and the player learned to love moving around the world. The combat fermented some heavy emotions that almost beat me into submission. Parts of the story though caused a pandemonium amoungst players who wanted to see where Ubisoft could take this story while using other times and places, especially in present day which I am most excited to learn more about. I hope Ubisoft keeps shaking things up with this series because they definitely helped change the narrative for many people around the world with respect to current events.

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Footage-cast

Footage-cast – Assassin’s Creed Day 4

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Footage-cast – Assassin’s Creed Day 6

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Footage-cast – Assassin’s Creed Day 5

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Footage-cast

Footage-cast – Assassin’s Creed Day 3

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Footage-cast

Footage-cast – Assassin’s Creed Day 2

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Footage-Cast – Assassin’s Creed Day 1

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Blog Podcast

OWR Games Podcast: Episode 03

Green OWR Games logo with black boarder around the edgeThis week Paul and Rodrigo are joined by Sam Contreras to talk about some games. Rodrigo talks about his new Xbox One and having fun with the new Killer Instinct. We also reminisce about our trip to Akihabara and getting our asses kicked by effeminate Japanese Street Fighter players. Rodrigo and I talk about Spec Ops: The Line and how hard it is to not hear Nathan Drake. Once Rodrigo finishes up we hear from our longtime friend Sam.